Genre Background

The first part of this project has some important context about how this study was conducted.

I searched several sites with large video game databases to decide how I was going to approach the genre section. I wasn’t totally satisfied with any of them, but I found MobyGames to be the best compromise. GameFAQs has an odd tiered system with a variable number of tiers that is inconsistent about describing certain aspects that I wouldn’t exactly call genres. GiantBomb was inconsistent and less complete. I made a list of 30ish tricky games to assign genre to and looked them up on 4 sites, and MobyGames seemed the best to me. I’m still about to point out a lot of issues, but no genre system is going to be perfect. MobyGames is also essentially a tightly controlled wiki, but things slip through the cracks and don’t get fixed, so I made changes and made things more consistent when it seemed obvious.

MobyGames has 10 genres: Action, Adventure, Compilation, Educational, Puzzle, Racing / Driving, Role-Playing (RPG), Simulation, Sports, Strategy/Tactics. That’s verbatim, and yes it drove me crazy how Racing / Driving has a space on either side of the slash, but Strategy/Tactics doesn’t, and we’re reminded how Role-Playing games are abbreviated. Games can be labeled with as many genres as needed.

Action is very general, covering fighting games, music and rhythm games, platformers, first-person shooters, and sometimes seemingly anything that isn’t turned based or menu driven. Some Sports games included it and some didn’t, confusingly. I made an effort to make it more consistent by removing it from any games that were more on the “sim” side, that weren’t arcadey or had an Actiony side mode.

Adventure, as MobyGames defines it, focuses on narrative over action, and emphasizes dialog and puzzle solving. Includes visual novels, point and clicks, walking simulators, and many games without combat.

Compilations have multiple games in one package. Does not include minigame collections like Mario Party. I removed compilation from many games that included DLC that was sold separately in a previous release, only full games put together counted for this project.

Educational doesn’t seem like it should be a genre at all to me, but these are mostly games for young children about the alphabet or basic math.

Puzzle seems to be used exclusively for games that are all about puzzles, not games that have some puzzles to solve, like the Legend of Zelda series.

Racing / Driving is included in some games with vehicular minigames or sections, like Grand Theft Auto.

Role-Playing games includes games like Dark Souls and Monster Hunter as well the The Elder Scrolls, Final Fantasy, and Persona.

Simulation for our purposes includes Cooking Mama, Nintendogs, most of the Imagine and Petz series, Phoenix Wright, and Guitar Hero. This is probably the most eclectic genre.

Sports includes wrestling, hunting, billiards, fitness, and some horse games.

Strategy/Tactics includes the Jackbox games, city builders, war games, board games, card games, and the Worms series.

Genre – General Distribution

Overall, nothing comes close to action. Yearly releases of many sports games keeps them the second most common. Role-Playing is higher than I would have expected, especially compared to Racing / Driving games.

I really like this chart, you can see how the industry has changed and how what kinds of games it makes has evolved over time. Although classic point-and-click adventures are rare now, the genre has managed to become the second largest. Some of this is because many adventure games are released episodically, and then bundled, resulting in a lot of separate game entries.

Sports games have actually become less common over time, perhaps it’s become too hard to compete with the big franchises?

PC is really an outlier here, where in other metrics it’s very close to the overall average due to making up about a fifth of the games included. It’s difficult to really see any trends among hardware companies. The time period a system exists in is probably much more important.

A bit easier to see some minimums and maximums here. Playstation Vita just barely coming out on top for RPGs. Switch really has a different makeup than other Nintendo consoles or handhelds have had. Lots of Racing / Driving games in the 5th generation. The N64 somehow has the largest percentage of Sports titles in its library.

Genre – Genre Combinations

Since games can have any number of genres, let’s look at what Action appears alongside. Not too hard to apply Action to any other genre.

Adventure games come packaged in Compilations fairly often. Almost every Adventure game released episodically eventually had a Compiled edition. I can’t think of any Racing / Driving or Sports games that were also Adventure games. Let’s see, Barbie Horse Adventures: Riding Camp is listed as Adventure and Sports, Yakuza Kiwami 1 and 2 are too (with Action as well). That’s one thing they have in common.

As said before, lots of Adventure Compilations, but a surprising number of Puzzle games in Compilations too.

There are so few Educational games that we can expect a very different graph.

“What is a Puzzle and Sports game?”, you may be asking. A few include Pocket Card Jockey, Vertigo, and Clubhouse Games.

Surprisingly few Racing / Driving games are purely their own genre. Simulation seems like a natural pairing. Racing / Driving games that are also Adventure games include Nancy Drew: The Mystery of the Clue Bender Society and L.A. Noire.

Strategy/Tactics games are a natural fit for RPG mechanics, while driving a car isn’t. I just checked and Final Fantasy XV didn’t count as a Racing / Driving game for some reason.

Simulating playing a Sport or Racing a car make sense, while other genres probably have a side mode or minigame with some kind of Simulation.

Most Sports games don’t intermingle other genres into their gameplay.

Strategy/Tactics games are often about solving the puzzle of how to win, but few are also Puzzle games.

 

The above graphs in chart form. Here we can see the least combination of genres is Role-Playing and Educational, which makes good sense, these genres serve very different groups and tend to have very different budgets. There were only three such games: Fossil League: Dino Tournament Challenge, Bookworm Adventures, and Bookworm Adventures: Volume 2.

Here is an overall look at what percent of games are one genre. This is different than the previous “This Genre Alone” statistics because those were only considering the subset of games with a particular genre.

Genre and Metascore

The y-axis of this graph starts at 60 to make the differences more apparent, but keep in mind the range of values is 5.13. Action is by far the most common genre, but has the second-lowest average score. Compilation’s high scores could be influenced by the perceived value of a good cost to gameplay time ratio.

And here are the the genres of the best-reviewed games. Adventure, Puzzle, Simulation, and Strategy/Tactics all pretty low considering how many games of each there are.

That’s all for genres, next time it’s completion times.

Sources

GameRankings.com for metascores and some release dates. Archives: 1, 2, 3

MobyGames.com for genres, some release dates, some ESRB ratings, and some ESRB content descriptors

HowLongToBeat.com for main story and completionist times.

ESRB.org for ESRB ratings and ESRB content descriptors

Wikipedia for its many lists of games

Introduction

This study covers 23,630 games for 21 systems and 8 metrics of information: release date, system released on, critical metascore, genre(s), length of time to beat the main story, length of time to complete everything, ESRB ratings, and ESRB content descriptors. These games were all released in North America between the second quarter of 1995 and the third quarter of 2019. The selection of games is not comprehensive of anything, it is a sample, and it is important to know how the games were chosen.

I started with games that had at least 5 critical reviews on GameRankings, a now-closed review aggregator which was similar to Metacritic, but had some great sorting options. I chose GameRankings over Metacritic  because of those sorting options and because it included older games. Although it had 4th generation games it was mostly the greatest hits of the era, so I started with 5th generation games. I included all systems from the “Big Four” (Nintendo, Sony, Sega, Microsoft) and the PC from the 5th generation to the current 8th generation. I also chose to start at the 5th generation because the ESRB didn’t start rating games until partway through the 4th generation and this way all the games included could potentially have data for each metric. For some systems I included the full list of games from wikipedia. For example, I included all 3DS games because only about 40% of its library has a metascore. For PC games I instead needed a way to cut down the number of titles, so every PC game with a GameRankings metascore was included.

All games had to have a release date, this actually disqualified some older games with unknown dates. One issue I ran into was many PC games from 1995 to 1997 supposedly had release dates on the last day of the month, way too many to be a coincidence. Multiple sources listed the same release dates, but I wasn’t able to find any information as to whether this was just when games were released at the time or if only the approximate release date is known and everyone decided to just round to the nearest last day of the month and offer no disclaimer that it is only an estimate.

All games had to have a genre. I’ll go into more detail on this later, but my genres were from MobyGames, which had genres listed for almost every game. For some of the few games without genres listed, I did my best to guess how MobyGames would have assigned it.

For games that are released on multiple platforms each occurrence is counted as a separate game. Although they are usually almost identical, exceptions do exist, and review scores are often a bit different even when games perform the same on different platforms.

All non-PC games had to have an ESRB rating. PC games were excluded because quite a few PC games, even some big exclusives, don’t have ratings. This was an issue with some obscure digital-only games, especially ones that had been removed from stores.

No expansion packs or DLC were included, unless they could be played without the base game.

So ultimately we have 23,630 games, all with release dates, genres, and systems. 17,192 have metascores, 12,652 have time to complete main story, 9,687 have completionist times, 22,651 have ESRB ratings and content descriptors.

This was a mammoth project, probably the largest I’ll ever do at once, that took over 9 months. It is complete, but it is so large (over 100 images) that I will be posting it in several chunks while I work on other projects. It will be 5 parts total (plus some bonuses) going over each metric, and also the interesting combinations.

Here is how the games included number by year. Note that this is not meant to be fully proportional to how many games were actually released each year. Some of the by-year graphs will have big swings in the first few years, this is because there weren’t many games included for those years. The Wii was released in 2006 and Steam Greenlight debuted in 2012, two platforms that attracted a lot of new developers and may be responsible for big increases in the number of games released shortly thereafter.

Metascores – General

First, let’s look at metascores. I got all of my data from GameRankings a few months before it was shut down. While I’m saddened that this easy to use site was shut down, there are some archives if you want to see it: The Internet Archive has a full copy, there is an archive website created by someone named Matúš, and they also have a google spreadsheet of all the scores.

Usually when you hear about game metascores, it is Metacritic’s metascore. GameRankings metascores were very similar, rarely ever more than 2 points different, but they included different review outlets. However, unlike Metacritic, they seem to use a straight average, rather than weighing some outlets more than others. They also give metascores with accuracy to hundredths digit.

Let’s start with the average metascore by year. A pretty steady increase in scores for over a decade. This may not be entirely about the quality of the games released, but rather have more to do with outlets reviewing fewer small digital-only titles, but this is speculation. One has to wonder what caused the 2006-2008 crater. This video of a GDC talk by EEDAR blames the Wii alone for a dip in review scores in 2006 and 2007, but their data looks a bit different than mine. This article about a reddit post focuses on 2007 and theorizes about the Wii, but also budget PS2 and DS games.

But maybe you want to argue about which system has the best games. Here we have the averages, worst rated, and best rated game for Nintendo systems. For the mode on all of these metascores I rounded the scores to the nearest whole number, otherwise you end up with the mode occuring 2 or 3 times and not having much to do with the typical game. The Wii and DS do have the lowest averages, giving some weight to them dragging down the overall average. The Wii U did better than you might expect, although there’s plenty of RCMADIAX games that weren’t included. The Switch comes out on top, a real crowd pleaser despite a glut of shovelware.

You’re probably shocked that the Sega Saturn has the highest GameRankings metascore. It’s worth an asterisk because it has the same problem as systems from the previous generation: only the cream of the crop were included. GameRankings launched in 1999, the same year as the Dreamcast was released, so they would have had to go through old magazines and website reviews to record scores, and they must have prioritized the most popular games, moreso than the N64 or PS1. In fact, there are about one ninth as many Saturn game reviews as N64. A contributing factor may also be that publications just weren’t interested in reviewing the more average Saturn games, due to its low sales in North America.

Here’s all that system data in a nice chart, including the overall. A lot of Rockstar games topping the system bests. I find it interesting how many of the worst games aren’t even famous for being bad, they were just quietly forgotten. But who could forget the classic Metal Gear Solid? For Game Boy Color. We can also see that the best selling console or handheld never has the highest average score compared to its competition.

Let’s go deeper, here’s every Nintendo system’s average metascore by quarter. Something to note is that some quarters, especially the first and the last several, only have 1-4 games, causing some large swings. That last Wii U quarter is less impressive when you consider it was solely Breath of the Wild.

There were also a few quarters with no scored games in between quarters that did have them. Lines have been connected in between data points. That said, the general trend seems to be upward, especially with the 3DS.

The PS1 has the distinction of the worst quarter ever. The only game with a GameRankings metascore for that quarter was Dragon Ball Z: Ultimate Battle 22 which got a 32.03. I apologize but in finding out that tidbit of information I see that I did not include Q2 2003 for the PS1. Three games from that period average 67.68.
These charts are fairly good at showing how system’s life spans overlap, quite a few years had three Sony systems coming out with new games worth reviewing, 2014 even had four!

The short life of the Saturn and Dreamcast can be seen here. Xbox consoles seem to have a shorter overlap than Playstation. Overall, these charts make it hard to point to any “golden age” for a system, ratings jump up and down all the time.

In case you don’t like all of those lines, here’s the full chart, with the PS1 correction. There were quite a few gaps late in the PSP’s life.

People often refer to a lack of games and a lack good games during the first part of the year. And during the summer. Here I took every game with a metascore and changed the release year to 2000 to find when the best and worst games are released throughout the year. Daily scores are all over the place, there’s not much to glean from them. 12/28 is the highest, but only 4 metascored games were released that day.

Weekly averages have more of a story to tell but still have some odd peaks and valleys. Monthly averages show a gradual rise and fall, but only vary by about 3 percent.

The raw numbers show August, September, and October as the critical highlight of the year, quickly followed by the December and January low points. Despite August’s strong performance, it has the weakest day of the whole year on the 4th. The highest rated months also seem to have daily values that are less variable.

Metascores – Specifics

Sure, 70.25 might be the overall average metascore, but how are those distributed? While scores have crept up over the years, 90+s have consistently stayed under 5%. On the other end of the scale games scoring under 60% aren’t a whole lot more common.

Percentiles are the value needed to be in the top x% percent(ile). So if you get a 95% on a test in a class of 100 students, and only one person scored better than you, you would be in the 99th percentile and the value of the 99th percentile is a score of 95. The 100th percentile is the highest score, and the 0th percentile is the lowest.

I should have reversed the order of the legend, oops. Just over an 85% metascore will put a game among the 10% highest rated. The gaps between percentiles get larger the lower you go, but overall they are pretty evenly spaced among their small range.

The standard deviation is a measure of how much values disperse (deviate) compared the average (standard). A low standard deviation means values are mostly close together, of which game metascores are an example, and they have become closer for several straight years.

You really like numbers if you look through this chart detailing the last three graphs.

Metascores – 90+

Games that score at least a 90 can be considered the very best games with cross-genre appeal that are part of the conversation about the best games of all time, classics that are discussed for many years. The number of 90+ games doesn’t follow average review scores too closely, although 2006 is still a bad year. Keep in mind I have few games from 1995-1997, I know a lot of great stuff came out then, this is not percent based at all. Even with average review scores creeping upward, the number of 90+ games has generally gone down. Do you think 2003 really had a classic coming out more than every other week on average?

Keep in mind that pre-1999 games were more likely to be included if they were the best and most famous games. 2006 is again a low point, but we can see 2011 being a turning point as well. My cutoff was before the likely highest scoring time of year for 2019, so it probably wouldn’t be as low as shown here if I included all of it.

But enough about percentages, maybe you just want to buy the system with the most high quality games available. Well, you can’t go wrong the system that has been around the longest, the PC. But to put that into perspective, if we consider the average system’s lifespan to be 6 years, then the PC has been around for 4 and one sixth system lifespans (for the purposes of this 25 year study). If we divide that 97 by 4 and one sixth, we get an average of 23.28 per system lifespan, pretty close to the Gamecube. At 5 year lifespans, 19.4.

The massive libraries of the PS2, PS3, and Xbox 360 help them achieve top status if we disregard the PC. Other than the exceptionally successful PS2 the numbers remain pretty close between Sony and Microsoft when comparing competing consoles. The Dreamcast had quite a few in its short lifetime.

That’s all for this post, next up is genres.

Sources

GameRankings.com for metascores and some release dates. Archives: 1, 2, 3

MobyGames.com for genres, some release dates, some ESRB ratings, and some ESRB content descriptors

HowLongToBeat.com for main story and completionist times.

ESRB.org for ESRB ratings and ESRB content descriptors

Wikipedia for its many lists of games

 

This was originally posted on reddit and I was overwhelmed with the response. So overwhelmed that I decided I wanted to do a lot more of this kind of thing. Please keep in mind that this was written in mid 2019. This post has been slightly edited.

One day I found myself wondering just how many Japanese exclusives there are and where games are being made and how it has changed over time. I really wanted to know, but I couldn’t find anything substantial. I started this project in November, 2018 and that is the cutoff, any games released after that date are not included. I made a collection of spreadsheets with every game, system, country(ies) of origin, developer(s), publisher(s), and release status among North America, Europe, and Japan. I used this data to create charts and infographics to answer my questions and look into video game history.

I stuck to Nintendo because they have a long history in games and I know them well. Even if you’re not into Nintendo, I think there is a lot of interesting information about the industry here and how it has changed since the 80s.

I know 15,000 is a suspiciously round number, but I didn’t plan it that way. After I pasted wikipedia’s lists into my spreadsheets, and added some games I found missing, it was about 15,035. I got rid of some stuff that didn’t belong, detailed below, and ended up with exactly 15,000.

What is included:
  • All officially licensed and released games on consoles and handhelds by Nintendo.

  • 64DD

  • Virtual Boy

  • Famicom Disk Drive

  • Digital-only titles, DSiWare, WiiWare

What is not included:
  • Virtual Console titles. These I considered the same thing as the original.

  • Satellaview. Many games have very incomplete information, and it’s not always clear if a game is “different enough” from its original SNES version to be considered a different game.

  • Non-games software. So no Game Boy Advance Video, Hulu app, or system settings. This also includes a few oddities like a sweater design program or 8 keys you can press to make music. I was very broad minded about this one, for example a study guide for taking a learner’s permit test for the DS said it had mini games, so I included it.

  • Games that didn’t release in North America, Europe, or Japan. There were fewer than 10 of these, but I did uncover a Hello Kitty and Bomberman game exclusive to South Korea, and some rugby/soccer and singing games exclusive to Australia. If I were to include them, I’d need release information for South Korea and Australia on every other game, and that information does not seem to exist.

  • Philips CD-i

  • Game & Watch and other miscellaneous electronic Nintendo gadgets.

Some Important Details

There are some important things to note about how I structured this data. I combined development studios and publishing companies that were owned by another company into one. For example, Ubisoft Paris and Ubisoft Barcelona are both Ubisoft studios, so they both just count as “Ubisoft”. Ubisoft bought Red Storm Entertainment in 2000, so it counts as Red Storm Entertainment before they were bought, and as Ubisoft after. Sometimes video game companies are bought by non-video game companies, I ignored these unless that company also owned at least one other video game company. For example, Atlus was bought by Index, which also owned Interchannel, so those companies were counted as Index. I counted a company as owned by another if they owned more than 50% of it, so D3 Publisher counts as Bandai Namco from the date that they acquired most of their stock.

Merged companies I counted as a new company. So Squaresoft and Enix are counted separately from Square Enix.

If a company changed their name, I used the most recent.

When games were ported, I credited the porting studio, whether that was the original creator or not. I found quite a few Switch games were handled by porting companies, but there are probably some that I missed on other systems because wikipedia is inconsistent about who gets credit.

Because of all this, some titles are credited to companies that might seem odd.

I wanted to get some stats about second parties, but that is a bit more complicated than it may seem. If you look for a list of Nintendo second parties, you will see different companies included and the likes of Intelligent Systems, Next Level Games, and HAL Laboratory. Developers that often or exclusively work with Nintendo. But most of these companies are not owned by Nintendo. Only four external studios are owned by Nintendo: Retro, 1-up, Monolith, and NDcube. I did actually make special note of these companies, they released 50 games total, on about half of Nintendo’s systems. This was pretty minor and not very interesting so I didn’t give them special sections in anything.

Sometimes companies were bought and sold and merged and went independent several times. Researching all of this took a lot of time. Have a quick look at the many Atari pages on wikipedia if you’d like to see how fun it was. I have about 10 pages of notes about company name changes and ownership.

There were also many cases of different sites having different information. On one occasion I found 5 unique developer and publisher combinations listed for a game on 5 different sites.

Some games (mainly tie ins and other very cheap stuff) will have a very obvious publisher that you can find anywhere, but the developer is unlisted. I did my best here, researching hundreds of games to try to find the company that made them. When I couldn’t find anything I credited the publisher as being the developer, which will be true in some cases and not in others. Konami and Bandai Namco seem especially likely to not credit development companies. Many of these are probably done by low profile and often anonymous outsourcing companies. You can read more about these companies here and here.

The Charts

First I’ll go through system by system, and then some charts detailing the overall progression of various things over time.

System Charts

This includes the Famicom, Famicom Disk System, and NES. Wikipedia lists them separately so I had to combine games when they were ported overseas. We can see right away that Japan dominates releases here in the 80s. Eight of the nine companies that developers or published the most games are Japanese, and most of them are still around! Most games were released in Japan and a majority were exclusive.

Nintendo’s next piece of hardware was the Game Boy. Not quite as Japan-dominated as their home console. That 7th developer is Graphic Research. Given its long life and how cheap it was to make games for, you might have expected more than 1053 games.

1751 games, a figure that would not be surpassed until digital distribution. If you’re not familiar with TOSE, here’s a quote from their wikipedia page:

“We’re always behind the scenes,” said Masa Agarida, Vice President of Tose’s U.S. division. “Our policy is not to have a vision. Instead, we follow our customers’ visions. Most of the time we refuse to put our name on the games, not even staff names.”

Many of the games they are now credited with weren’t known at release. There’s a whole wiki dedicated to finding the developers of games. That 7th developer is Telenet Japan. This is the system with the highest percentage of games available in Japan, other than the Virtual Boy.

And speaking of the Virtual Boy, here it is, the holder of many distinctions. Two of the developers, Betop and Nacoty were so obscure they have no known logos. Probably the only video game system in the world to boast more than 18% of its library consisting of bowling or Tetris games.

Other than the Virtual Boy, the N64 had a publisher controlling the highest percentage of the catalog. It’s tough when your third party support vanishes so quickly. Also other than the Virtual Boy, the smallest number of games released on a Nintendo system. Few systems are as synonymous with a single developer as the N64 is with Rare, which managed to create the 6th most games for the system, all of them pretty well regarded upon release. We see a big uptick in the percent of games released in North America here, a trend that would continue with consoles. A big drop in the percent of games developed in Japan, too.

Quite a few games were released on the Game Boy Color, even though its successor was not far away. Many of these were ports of Game Boy titles, however. Nintendo made fewer games for the GBC than any other system except the Virtual Boy. The top developers is odd mix with several companies that we won’t see in the top 7 again. Please note that the Atari in the publishers is Atari, SA, which was at the time known as Infogrames. An incredibly even distribution of games available in each region, yet so few available in all.

The Game Boy Advance saw a flood of cheap tie in games. This is also towards the end of the era where even many small budget games would get separate versions released on handhelds, made by different developers. It’s very likely that many of those Konami games were not developed by them, but by third parties who did not want to be credited.

I was pretty shocked by how many Electronic Arts games there were on Gamecube. Several yearly sports titles all hit the Gamecube while Japan largely avoided the console. Over 85% of the library was available in North America, a new high for a region (excluding the Virtual Boy). Despite their last console coming out during the same generation as the Gamecube, Sega managed to make a substantial portion of its library.

Still the Nintendo system with the most titles, the DS was a phenomenon that became the second-best selling video game system. There was a big jump here in the number of countries that developed games. Nintendo developed 65 games for the system, second only to the NES/Famicom’s 72.

Japan’s lowest share of game development yet, with a lot of North American support. Like the DS, there were a lot of new or new-to-Nintendo developers for the Wii, trying to catch the zeitgeist. Unfortunately, a lot of these titles were shovelware. High Voltage Software and Data Design Interactive don’t come close to this level of output again.

The 3DS bucks the trends and has a lot more Japanese support. One of the things I wanted to look into was the Japanese preference for handhelds and here we can see the difference it makes. Despite this, we see a lot more titles released in all regions than ever before. Four companies make their first appearance in a top 7, all Japanese.

The U.S. takes first place in development for the first and only time with the Wii U. That was largely because of RCMADIAX, who was second in development and publishing output. RCMADIAX was a one man operation that flooded the eShop with cheap, barebones games. He submitted a game for approval on the Switch but was denied and left the video game industry shortly afterward. Skunk Software was also a one-man operation. At 8.41% the Wii U had my highest unknown country of origin. There were quite a few tiny indies that never even had a website and only existed for a couple years.

Keep in mind that the Switch has several years left so its library will change, but here is where we stood in November, 2018. At roughly 1000 games every two years, the Switch should eclipse the DS in number of games eventually. You may notice that the top developers and publishers have lower percents than usual. There are tons of new studios that are making Switch games, so it’s very spread out. I had to do the most research for this system because there were so many errors on the wikipedia list. Spain is so high here because there are a lot of Spanish porting studios and lots of those medium to large indie games seem to outsource their Switch ports. We also see an unprecedented surge in all-territory releases, with very few region exclusives. Despite combining their console and handheld teams, Nintendo has thus far developed and published a smaller percent of the Switch library than any of their other systems, largely because of the huge number of titles being released.

Overall Charts

 

We can see that more games have been coming to more regions over time, although a varying number of games have reached Japan.

While Japan had a large chunk of the exclusives in the early days, that number has fallen greatly. Europe has never had many exclusives.

Here’s a chart with all of the available in and exclusive to numbers, but also with combinations of two regions. Japan and Europe exclusives are mostly soccer/football games.

These are the top 8 countries that have developed the most games. Every console has seen Japan’s relative output drop, though they have rallied a bit with every handheld, while it’s mostly the opposite with the United States. Gamecube’s Canada spike was because of EA Vancouver’s sports titles. From the Wii forward Europe and Australia seem to go up and down together.

 

Here’s a chart with every country’s percentage of games and a map of every system put together. As you can see most countries represented only worked on a handful of games, while Japan, the United States, the United Kingdom, and a few Western European countries made the bulk of games. I’d say the Game Boy Advance was the start of more countries getting involved in development.

I wanted to measure how similar the group of developers/publishers were from system to system. For instance, maybe a lot of developers were only interested in the handhelds, or maybe publishers would only touch systems that were market leaders. This is a difficult thing to measure, but I gave it a try. Please consider the results as experimental and potentially inaccurate as I am not sure my methods were sufficient. The numbers are not percents, but more like “scores” where the maximum (the exact same developers/publishers in the exact same proportions) is 100. Mostly we see that systems are most similar to systems released close in time to them, which makes sense but is not very enlightening.

I listed the top 7 of each system, but here are the top 25 overall, by number instead of percent this time. Konami’s lead will erode over time, but it will take a few generations with how long it takes to make games nowadays. TOSE is not a well-known name, but it probably worked on a fair number of games they weren’t credited for. Bandai Namco could take both second places if you add their pre-merger companies together. Sunsoft largely left video games by 2001, yet still makes both lists.

In case you wanted an even bigger list, here are the top 100. Please remember that because of the way I combined companies that some of these names will be strange. To hammer home how much cheap junk RCMADIAX pumped out, they hit the top 50 despite being active only during the Wii U.

 

Here are the developers that released at least one game for at least 10 systems. This time I did combine companies before they merged with their merged company. Lot of absences for the Virtual Boy, of course. Intelligent Systems will make its Switch debut very soon with Fire Emblem: Three Houses and become the only second/third party to support every Nintendo system. Kemco had a rare Virtual Boy title, but skipped the DS of all things. Konami only released Virtual Console titles for the Wii U, yet had a launch title ready for the Switch. Square had a bit of a falling out with Nintendo over the move of Final Fantasy 7 to the Playstation, which kept them away for a time, but they eventually made up.

And here are the publishers that have supported at least 10 systems. Square Enix let Nintendo publish Final Fantasy Crystal Chronicles, which keeps them from the “everything but Virtual Boy” club. Ubisoft, Electronic Arts, and Take-Two weren’t always huge publishers, but they have been releasing games on Nintendo systems for a long time.

Have you ever wondered how popular it was to put “64” in the title of N64 games? More than a fifth of them did. Seven is the least common digit in titles. Almost every game title is made up of at least two words (this is a count of titles in which a text string occurs, not a total count).

Here’s the same data grouped into themes and maybe a bit easier to read.

And finally, some miscellaneous data, like how many developers/publishers only released one game on a system, and how many games were developed by more than studio, published by more than one company, and made in more than one country. Here we see that collaborations between studios, including studios in different countries has increased over time.

Other Facts I Came Across

  • From Ubisoft Montreal’s wikipedia page: “The studio as of 2017 employs more than 3,500 staff, making it one of the largest game development studios in the world.”

  • I recorded numbers for Hong Kong separate from China, but didn’t end up using them. There were 33 games developed in Hong Kong, and 50 elsewhere in China.

  • Similarly for the UK: England 1474, Scotland 74, Wales 18, Northern Ireland 1.

  • Just Dance 2014 for the Wii and Yo-kai Watch Dance: Just Dance Special Version for Wii U both had 7 development teams listed, although these vary a bit by source.

  • The shortest game title was X for Game Boy.

  • The longest game title, which I cannot confirm is accurate, is a 3 in 1 game collection: Kunio-kun Nekketsu Collection 3 Downtown Special: Kunio-kun no Jidaigeki da yo – Zenin Shūgō! Ike Ike! Nekketsu Hockey-bu: Subete Koronde Dairantō.

  • The total developer count was 2299 when combining studios owned by companies. However, the way I structured things included these subsidiary studios separately. There were 2547 developers including them (plus a few tiny ones that I lumped together).

  • Atlus was owned by Takara (7 games), Sega Sammy (12 games), Index (17 games), and was independent (46 games) which would have been good enough for 22nd most prolific developer if combined.

  • I have 14 THQ-owned, 15 Take-Two-owned, 23 Electronic Arts-owned, and 24 Ubisoft-owned developers recorded.

  • I noticed some recurring themes in developer names. The following are the number of studios with a given string in their name. 21: 3, Infinite: 5, Planet: 5, Silicon: 6, Ninja: 8, Black: 12, Dream: 14, Pixel: 20, Star: 21.

Sources

  • Wikipedia’s lists of games was my starting point, although I had to make a lot of corrections and additions. I also visited hundreds of developer, publisher, and individual game pages.

  • Moby Games has lots of great information, including port teams, developer histories, and official website links.

  • The Giant Bomb wiki has a lot of more obscure titles and some info I couldn’t find anywhere else.

  • GameFAQs has pages for almost every obscure Japanese game.

  • RF Generation was useful for a list of eShop titles.

  • Nintendo has pages for most games released on their last few platforms.

  • Dolphin wiki for some info about Gamecube and Wii games.

  • Nintendo life for some Wii U eShop game information.

  • Youtube videos showing the splash screens as games start up.

 

This was originally posted on reddit. I probably won’t use data from VGChartz again, but I think it was a fine estimation for this kind of thing. I was surprised it got so little attention, although I’m not very happy with my writing looking back on it now.

A topic that often comes up is how important a series is to Nintendo, which series should get another game, which series are underappreciated, which get the best review scores, and which no one would miss. I wanted to approach this with numbers.

I gathered review score and sales data for 30 Nintendo series, and calculated attach rates. I thought it was important to consider both sales and attach rates because selling 3 million copies on the Wii is different than selling 3 million copies on the Wii U.

This only includes Nintendo published and owned series. Not all of these games are Nintendo developed, however.

I didn’t include some “casual” series, like Nintendogs, Brain Age, or the Wii series. I think Nintendo is done with these, and they targeted a different group than the “core” games we like to discuss.

Series had to have at least 3 games with full data available. Sorry, Kid Icarus, you didn’t quite make it. I wanted this to be more of a historical look at established series, but there’s some Splatoon numbers in the fun stats section.

The Charts

Here is the overview of average scores, sales, and attach rates. The columns on the right are normalized (scaled specifically to that list) numbers so that we can compare things more easily and for the next charts.

The top three in terms of scores don’t feature Mario at all. I knew Advance Wars was liked, but I did not realize they routinely reviewed that well. Donkey Kong Country also surprised me.

Pokemon dominates the sales numbers, although there are some caveats, which you can read about further down. If you consider dual versions as separate games, the average sales are only 9.1, which would still place it at third, and the attach rate would be 8.79, good for 6th place.

Sales and attach rates manage to stay pretty consistent, although some series with most/all of their entries on DS have much worse attach rates.

Post image

Here I add the normalized numbers to give a score based on review scores and sales/attach rate. I think this is an interesting way to look at things, it makes sense to not focus entirely on one or the other. Fire Emblem has seen a big resurgence in recent years and considered one of Nintendo’s big IPs now, yet it is only in the middle of the pack. Mario Party is also surprisingly low, but they really have been churning them out. Pokemon Mystery Dungeon’s large, vocal fanbase online has always mystified me, and here we see it on the bottom, due to its sales not making up for its scores.

Once again, I must mention Pokemon’s unique release structure and how it effects these standings. Scores have a somewhat disproportionate effect on this chart due to Pokemon’s dominance in sales when dual versions are counted as one game (that is how Nintendo does it). If you look at the first chart again you will see that the normalized numbers for sales plummet to .76 for second place, a much bigger drop than scores.

Post image

Here we see which series have a disconnect for sales versus scores, you could say they aren’t selling up to their potential or that they are hidden gems. Advance Wars takes first with its second highest scores and the second lowest sales, none of the four games have sold over a million copies. Mario Golf isn’t a something you hear a lot of demand for, but it’s pretty high up here. Pokemon’s huge sales numbers can’t make up for its merely “great” review scores.

Some fun stats

  • The highest scored game: Super Mario Galaxy with 97.64

  • Lowest scored game: Mario Party: The Top 100 with 53.2

  • Best selling game: Super Mario Bros. with 40,240,000

  • Worst selling game: Maybe Warioware Gold (still pretty new and very speculative number) , maybe Chibi-Robo Park Patrol (Wal-Mart exclusive, not even released in EU)

  • Highest attach rate: Super Mario Bros. with 65%

  • Lowest attach rate: If you don’t want to count Warioware Gold, Advance Wars: Dual Strike with .25%

  • Splatoon sold 4.93 million copies on Wii U (Splatoon 2 is at 6.76 currently). If allowed on the list it would have been 7th on the best selling chart, above The Legend of Zelda’s average. A 36.36% (Splatoon 2 at 34% currently) attach rate would be 1st overall, well above Mario Kart.

  • Average review scores for each system among the games included (this is more for fun, we don’t have a representative sample of games to really consider this a look at which systems had the best games): SNES 87.68, N64 84.02, Gameboy/Color 84.29, Gamecube 83.85, Gameboy Advance 83.5, Wii 81.84, DS 79.18, 3DS 76.73, Wii U 76.66. Interesting that they tend to go down over time.

  • The correlation between review scores and sales was r = 0.3296. Not very strong.

  • 203 games were used for this study

About the score, sales, and attach data

Nintendo almost always releases sales numbers for games that sell over 1 million copies in their financial reports. These are used on Wikipedia to make lists like https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_3DS_video_games I used these lists for the bulk of the sales data. Most of these games sold over 1 million copies. Please keep in mind these often-quoted numbers are still not exact. Games can sell more after these reports come out, and Nintendo isn’t going to include a game in their reports forever. For games that sell less than one million, I have to go with the best estimates that exist, which is usually VGChartz. The errors on these numbers are certainly higher than Nintendo’s numbers, but it’s the best we have. None of them seemed particularly unlikely to me, but keep in mind that lower-selling games are more likely to be more wrong. Sometimes I was able to find supposed leaked sales estimates from NPD and I used these when possible.

I used GameRankings instead of Metacritic for average review scores mostly because it goes back farther and they are given to two decimal places. Unfortunately, it does not have NES scores. Attach rate is the percent of copies that exist relative to the hardware. If a game sells 1 million copies on a system that has sold 100 million, it has a 1% attach rate.

About the games I looked at

For each series I only included “mainline” games. When it doubt I referred to wikipedia or series-specific wikis to draw these lines. I’m sure people will disagree with some of the inclusions and exclusions, but in the context of talking about “which series does the best/deserves a new game”, it doesn’t make sense to consider Kirby’s Dream Course to be the same series as Kirby Super Star or Kirby’s Avalance, games which all play very differently. There aren’t always clear lines, and some series like Yoshi platformers are all over the place, so here are some examples: Star Fox Adventures: doesn’t count. Kirby’s Epic Yarn: doesn’t count. Super Mario Maker: doesn’t count. Donkey Kong Land trilogy: doesn’t count. Yoshi Touch and Go: counts. Tri Force Heroes: counts.

No ports or remakes, I wanted this to focus on games that were brand new when they released and free of “oh yeah, I remember liking this game” or “this game feels dated” reviews. I did, however, include pretty-much-identical ports to other systems if they happened within a year, such as Smash 4 and Twilight Princess. This ended up being beneficial to Pokemon since games like Platinum and Omega Ruby get lower scores and have lower sales.

Speaking of Pokemon, it was difficult deciding how to approach it. You have dual releases that are almost identical and have their sales numbers added together. Review sites generally review them as one game, though there are exceptions, every game has slightly different scores. However, a pretty large but unknowable percentage of people buy both versions, essentially two copies of the same game, which means sales data gives a skewed look at how popular Pokemon is. I’m sure there are also people who just wait for the “definitive version(s)” released one or two years later, while others (like me) will buy almost the same game a third time. Yellow, Crystal, Emerald, and Platinum are also much more similar to their base games than Black2/White2 and Ultra Sun/Moon were so you’d have to consider counting the latter if not the former. The remakes are also much bigger deals than other video game remakes usually are. In the end, I decided to count dual versions as one game (so 7 games, one for each generation), and average their scores. No third/fourth versions or remakes included. This gave Pokemon a big boost.

Fire Emblem Birthright and Conquest are reported with their sales numbers combined even though they are definitely more different than Pokemon versions and have more greatly differing review scores. In my spreadsheet I gave them each 50% of the sales.

I did not include download-only games. These games tend to be much lower profile, never seem to have sales data, and have much fewer reviews if any.

No Switch games. Sales and attach rates still have a lot of time to change. There were also no Virtual Boy games included, there’s no sales data or review aggregates.

I was really excited to do this one, I buy almost all of my games used and wanted to quantify some things people kept repeating about prices. Originally posted on reddit.

People often say that Nintendo games are more expensive, or even that they never go down in price. Sometimes people clarify that they only mean first party titles. As someone interested in collecting I’ve been curious about this for some time, so I decided to look into the average price of games on different platforms. I entered the prices of 50 games in loose, complete in box (CIB), and new condition for 19 systems, generations 5 through 8.

Since I grouped by company, here are the generations for reference:

  • 5th: N64/Playstation/Saturn
  • 6th: Gamecube/Gameboy Advance/Playstation 2/Dreamcast/Xbox
  • 7th: Wii/DS/Playstation 3/Playstation Portable/Xbox 360
  • 8th: Wii U/Switch(I guess)/3DS/Playstation 4/Vita/Xbox One

Some notes and takeaways

None of Switch’s games are even a year old yet, while most of XBone’s and PS4’s are, which is part of why its games are so expensive. I also had to include almost every physical release on the Switch, so there is some obscure stuff there.

Nintendo games are indeed more expensive on average, although I expect the gap to be smaller when the Switch is as old as the PS4, and 3DS is basically tied with the Vita.

One to two generations old seems to be the sweet spot for cheap games.

The Xbox 360 has the cheapest games on average, but Xbox, PS2, and PS3 are pretty close.

I thought first party games would be consistently more expensive than third across the board, but it was only true for Nintendo games (sans DS) and Saturn.

The Gamecube had the largest difference between first and third party prices.

Some systems had many more first party titles among the games I used than others (N64, Wii, DS), so the third party prices could be fairly different if more games were included.

New prices don’t become too crazy until 3 generations back.

Panzer Dragoon Saga was the most expensive game included – $510.1 CIB, while Madden NFL 2002 for PS2 and World Series Baseball on Xbox were the cheapest CIB at $2.78

2,850 prices were used in total for this data.

Methodology

It’s difficult to know what a good representative sample is, but I wanted to focus on games people are likely to want to buy, and cut out shovelware. First I looked for a wikipedia page like https://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_4_video_games

and added the 15 best-selling. Then, I went to metacritic and added the 15 highest highest rated games that didn’t include anything I’d already added. I filled out the rest by going back and forth between these lists. For systems without a nice wikipedia list, or not featured on metacritic I googled for best of lists.

I only included games released in the U.S. with a physical release. Why only physical? When people discuss these game prices it’s usually in the context of the second-hand collecting market. Digital stores price games based on very different criteria, and there’s less complete data available. This means no DLC, or digital-only, and few indie games were included.

Only the most basic edition of a game was included – no collector’s edition, no Nintendo Selects or Greatest Hits, no plastic instrument bundles.

This method includes a lot of yearly sports titles, which possibly shouldn’t count. The original Xbox’s games are especially sports-laden. I’m not very familiar with these games, but someone who loves sports games, and is buying older games might pick up the ones with the specific mix of mechanics they like, right? Or maybe the ones with team rosters they enjoy. Regardless, I didn’t want to pick and choose which sports titles would count, so I included whatever came up. These sports games are a bit cheaper than other genres (it’s hard to quantify how much cheaper), somewhat dragging down the average price of systems with many of them.

I considered first party to be games published by Nintendo, Sony, Sega, or Microsoft. I originally was considering only games developed by those companies, but things get complicated and subjective quickly that way.

Price data was retrieved from https://www.pricecharting.com/ from late December 2017 to early January 2018. All prices are in US dollars.

If you want to see the whole spreadsheet with the specific games, here you go: https://docs.google.com/spreadsheets/d/1ssPpo68hAx3y2TjZ9I5knR26-qgprINnD0dmegrHfp8/edit?usp=sharing

It’s ugly and I didn’t care about writing the complete names or fixing typos. Scroll down for the bar graph.