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Video Game Graphs and Data

I created SpriteCell to graph and chart data related to video games. From design choices to the business side, I want to analyze games internally and externally. There aren’t many projects like this, but I think it’s an important way to preserve and examine game history. I hope you enjoy my findings as much as I do.

Recent Posts

  • Fighting Game Roster Sizes Over Time
    March 1, 2022
    A look in to how fighting game roster sizes have grown over time, and how DLC characters factor in.
  • Sony Game Project – A Statistical Study of 15,489 Sony Games
    November 20, 2021
    This study looks at every Sony PlayStation game, the biggest developers and publishers, when and where games were released, even the titles of games.
  • The JRPG Magazine Review Archive
    September 1, 2021
    A collection of hundreds of JRPG reviews from video game magazines.
  • How Discounted Reprints Compare to Their Original Release
    July 1, 2021
    Sony has Greatest Hits, Nintendo has Nintendo Selects, Microsoft has Platinum Hits, and Sega had Sega All Stars. How do these discounted reprints compare to their original version in terms of price and sales volume?

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