Table of Contents
This is the 2025-2029 page of the Shigeru Miyamoto Archive.
1985-1989 | 1990-1994 | 1995-1999 | 2000-2004 | 2005-2009 | 2010-2014 | 2015-2019 | 2020-2024 | 2025-2029
2025
Nintendo of America – Nintendo Today! – Nintendo Direct 3.27.2025
Publication Date: March 27, 2025
Subject(s): Nintendo Today!
Format: Promotional video (dubbed)
People: Shigeru Miyamoto
Video:
Notes: This segment took place at the end of the March 27, 2025 Nintendo Direct.
Summary: Nintendo Directs have delivered news since 2011 and become big events. They will continue with Nintendo Directs, but they are also launching a new channel with the same concept of delivering news directly.
Nintendo Today! is a smart device application. It works like a calendar that has information about Nintendo events as well as content about games and characters every day. After the Nintendo Direct on April 2, Nintendo Today! will deliver news about Nintendo Switch 2. You can use Nintendo Today! if you have a Nintendo account.
Nintendo on X (The Legend of Zelda movie release date announcement)
Publication Date: March 28, 2025
Subject(s): The Legend of Zelda movie
Format: Social media post
People: Shigeru Miyamoto
Links: https://x.com/Nintendo/status/1905696642441073076
https://x.com/Nintendo/status/1905696642441073076
Archive Links: https://archive.ph/vUb0m
Japanese Link: https://x.com/Nintendo/status/1905696390946406402
Japanese Archive Link: https://archive.ph/og4n3
Summary: Did you watch the video on Nintendo Today! which was posted a few hours ago? It announced that The Legend of Zelda movie’s release date is March 26, 2027.
The Nintendo Today! app will deliver information like this.
IGN – The Big Shigeru Miyamoto Interview: ‘I See Nintendo as Like a Talent Agency and We Have Within Our Roster a Lot of Talented Characters’
Publication Date: May 21, 2025
Subject(s): Super Nintendo World, Pikmin, Donkey Kong, Switch 2, Mine-Cart Madness
Format: Transcribed interview
People: Brian Altano, Wesley Yin-Poole, Shigeru Miyamoto
Notes: According to Brian Altano in a IGN video this interview took place at Universal Studios Orlando and lasted half an hour.
Summary: Since he is an industrial designer and works at Nintendo he has had a dream of working on a theme park, so working with Universal is a dream come true. They had to think about how to make fans happy with a Super Mario themed land and make it not seem fake. When they had made some features that were moving in unison he realized they had made something great.
He wanted to have a wall that you could touch the Power-Up band to and it would make an 8-bit drawing appear. He really likes Easter eggs like that. Players expect a certain kind of unknown in Nintendo’s games, and hitting a block and getting coins in Super Nintendo World is how they translate the game experience to a theme park.
The Power-Up band tracks everything you do. He has worked to expand Pikmin in the last five or six years, not just with Pikmin Bloom and Pikmin 4. He wants people who don’t play games to engage with Pikmin. Mario stays in the Mario universe, but it’s okay for Pikmin to appear with other characters.
Nintendo is like a talent agency. They make a game and then look at their roster to see who would fit. Pikmin have the potential to be used in many things. People can grow out of cute things over time, but Pikmin is appealing to all ages in Japan. It would be fun to make a Pikmin movie or TV show.
He’s lucky he gets to work with so many creative people, and has gotten to work with people outside of gaming, too. He tells younger people that it’s stressful to try to outdo something. It’s important to do something new. The people at Universal want to make something new. He wanted to make a roller coaster that could jump and the people at Universal looked into it.
He still plays a role in creating characters. They evolved Donkey Kong with Donkey Kong Jungle Beat and he was more expressive. They came up with an even more expressive Donkey Kong for The Super Mario Bros. Movie.
One of the most exciting things about the Switch 2 is the ability to patch games. With more powerful hardware there is enough left over for other experiences, which indie developers can make use of. The mouse and GameChat are exciting too.
He loved plastic models as a child and would paint them.
They started working on Mine-Cart Madness with a team of around 10 at Nintendo. Not everyone likes roller coasters, but they are usually the main attraction at a theme park. It felt similar to how the things core gamers talk about are what comes up a lot while people who aren’t core gamers aren’t heard. He wanted to make a roller coaster that three generations could enjoy. With Universal’s help they made a ride that’s on rails that happens to be a roller coaster.
He can’t think of anything that he’s always wanted to do but hasn’t been able to. He wants people who don’t play games to recognize Nintendo characters.
The Washington Post – This is Miyamoto. And it’s Nintendo’s world.
Publication Date: May 24, 2025
Subject(s): Super Nintendo World, generations of gamers, IP usage, Pikmin
Format: Transcribed interview
People: Gene Park, Shigeru Miyamoto
Notes: This interview took place at Universal Studios Orlando. The title references several tweets that start with “This is Miyamoto.”.
Summary: In college he made a toy that could help children learn to count. It was expanded into something large enough to walk into. There’s some synchronicity in how Mario has expanded.
They were able to joke about putting the Donkey Kong themed section of Super Nintendo World across from King Kong in City Walk.
Mario was created in a time when parents were concerned about video games. Now that he’s over 70 years old, families have a shared experience of playing video games.
It brings him joy to see families at Super Nintendo World. It also makes him feel old.
He wants people to experience Nintendo’s characters with their whole body, he was thinking about an experience where people can roll around.
Nintendo didn’t use their characters outside of video games so as not to feel restricted, but he changed his mind over time. There is a ceiling to how many people you can reach that way. There are countries without video games.
Mario and Splatoon characters exist within their IPs, but Pikmin can mingle with any IP.
He’s been involved with Super Nintendo World since the planning stages, but walking out of Peach’s Castle and looking at the world made him think “wow”.
Nintendo isn’t trying to compete as a game company, but as an entertainment company trying to make new experiences.
He feels fortunate that by making games he’s been able to work on things like theme parks.
CNET – Nintendo’s Shigeru Miyamoto Discusses the Blending of Worlds Between Movies, Theme Parks and the Switch 2
Publication Date: May 28, 2025
Subject(s): Super Nintendo World
Format: Transcribed interview
People: Scott Stein, Shigeru Miyamoto
Notes: This interview took place at Universal Studios Orlando.
Summary: Universal and Nintendo always want to be making something new and interactive. It’s a challenge to make something interactive both comfortable and user friendly. They decided to use Amiibo as a basis. Universal had been looking into making smartphone applications for its theme parks.
With the original arcade game they could only make 8-bit art. As someone who wanted to be a manga artist he had a vision for what kind of world he wanted to show the player. There’s a lot more realism possible now with games, which opens up new possibilities.
They put a lot of thought into all the myriad ways people have experienced Mario over time and how to make Super Nintendo World feel timeless. They wanted to grasp the essence of 8-bit Mario. Mario has evolved a lot, but the backdrops haven’t as much. They thought a lot about things like the texture of question blocks. They constructed things indoors and then brought them outside to see them in the sun and then made adjustments. They thought people would enter Super Nintendo World through Peach’s Castle at first, but they realized it had to be a pipe.
Virtual and augmented reality evolve, but what’s important is how comfortable they are. They didn’t know if they could finish Mario Kart: Bowser’s Challenge in time for the opening of the park. Virtual reality headsets aren’t comfortable enough to wear 24 hours a day, which helped him focus on how to make a headset for a theme park.
Nintendo’s focus has gone from games to IP. They have to collaborate with others to make theme parks and movies, and they are trying to make something that only Nintendo could do. He wouldn’t have been able to make games without programmers. Some people might be introduced to Nintendo through a movie or theme park and then want to explore the games.
Nintendo Today! – SUPER NINTENDO WORLD at Universal Epic Universe
Publication Date: June 3, 2025
Subject(s): Super Nintendo World
Format: Promotional video (subtitled)
People: Shigeru Miyamoto
Link: https://bsky.app/profile/today.oatmealdome.me/post/3lqplhz6sxb2z
Archive Link: https://web.archive.org/web/20250604023420/https://bsky.app/profile/today.oatmealdome.me/post/3lqplhz6sxb2z
Summary: Hello to those watching this with Nintendo Today!. He’s standing at the entrance to the third Super Nintendo World location at Epic Universe. Super Nintendo World is just one of the five worlds there. Inside the entrance portal is a green pipe, and it’s a bit fancier than at Osaka or Hollywood. Super Mario Land and Donkey Kong Country are expanded. It’s hot in Florida, so it really feels like the jungle.
1985-1989 | 1990-1994 | 1995-1999 | 2000-2004 | 2005-2009 | 2010-2014 | 2015-2019 | 2020-2024 | 2025-2029