Table of Contents

This is the 2025-2029 page of the Shigeru Miyamoto Archive.

1983-1989 | 1990-1994 | 1995-1999 | 2000-2004 | 2005-2009 | 2010-2014 | 2015-2019 | 2020-2024 | 2025-2029

 

2025

Nintendo of America – Nintendo Today! – Nintendo Direct 3.27.2025

Publication Date: March 27, 2025

Subject(s): Nintendo Today!

Format: Promotional video (dubbed)

People: Shigeru Miyamoto

Video: 

Notes: This segment took place at the end of the March 27, 2025 Nintendo Direct.

Summary: Nintendo Directs have delivered news since 2011 and become big events. They will continue with Nintendo Directs, but they are also launching a new channel with the same concept of delivering news directly.

Nintendo Today! is a smart device application. It works like a calendar that has information about Nintendo events as well as content about games and characters every day. After the Nintendo Direct on April 2, Nintendo Today! will deliver news about Nintendo Switch 2. You can use Nintendo Today! if you have a Nintendo account.

 

Nintendo on X (The Legend of Zelda movie release date announcement)

Publication Date: March 28, 2025

Subject(s): The Legend of Zelda movie

Format: Social media post

People: Shigeru Miyamoto

Links: https://x.com/Nintendo/status/1905696642441073076

https://x.com/Nintendo/status/1905696642441073076

Archive Links: https://archive.ph/vUb0m

https://archive.ph/Rvmaz

Japanese Link: https://x.com/Nintendo/status/1905696390946406402

Japanese Archive Link: https://archive.ph/og4n3

Summary: Did you watch the video on Nintendo Today! which was posted a few hours ago? It announced that The Legend of Zelda movie’s release date is March 26, 2027.

The Nintendo Today! app will deliver information like this.

 

IGN – The Big Shigeru Miyamoto Interview: ‘I See Nintendo as Like a Talent Agency and We Have Within Our Roster a Lot of Talented Characters’

Publication Date: May 21, 2025

Subject(s): Super Nintendo World, Pikmin, Donkey Kong, Switch 2, Mine-Cart Madness

Format: Transcribed interview

People: Brian Altano, Wesley Yin-Poole, Shigeru Miyamoto

Link: https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters

Archive Link: https://web.archive.org/web/20250521191848/https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters

Notes: According to Brian Altano in a IGN video this interview took place at Universal Studios Orlando and lasted half an hour.

Summary: Since he is an industrial designer and works at Nintendo he has had a dream of working on a theme park, so working with Universal is a dream come true. They had to think about how to make fans happy with a Super Mario themed land and make it not seem fake. When they had made some features that were moving in unison he realized they had made something great.

He wanted to have a wall that you could touch the Power-Up band to and it would make an 8-bit drawing appear. He really likes Easter eggs like that. Players expect a certain kind of unknown in Nintendo’s games, and hitting a block and getting coins in Super Nintendo World is how they translate the game experience to a theme park.

The Power-Up band tracks everything you do. He has worked to expand Pikmin in the last five or six years, not just with Pikmin Bloom and Pikmin 4. He wants people who don’t play games to engage with Pikmin. Mario stays in the Mario universe, but it’s okay for Pikmin to appear with other characters.

Nintendo is like a talent agency. They make a game and then look at their roster to see who would fit. Pikmin have the potential to be used in many things. People can grow out of cute things over time, but Pikmin is appealing to all ages in Japan. It would be fun to make a Pikmin movie or TV show.

He’s lucky he gets to work with so many creative people, and has gotten to work with people outside of gaming, too. He tells younger people that it’s stressful to try to outdo something. It’s important to do something new. The people at Universal want to make something new. He wanted to make a roller coaster that could jump and the people at Universal looked into it.

He still plays a role in creating characters. They evolved Donkey Kong with Donkey Kong Jungle Beat and he was more expressive. They came up with an even more expressive Donkey Kong for The Super Mario Bros. Movie.

One of the most exciting things about the Switch 2 is the ability to patch games. With more powerful hardware there is enough left over for other experiences, which indie developers can make use of. The mouse and GameChat are exciting too.

He loved plastic models as a child and would paint them.

They started working on Mine-Cart Madness with a team of around 10 at Nintendo. Not everyone likes roller coasters, but they are usually the main attraction at a theme park. It felt similar to how the things core gamers talk about are what comes up a lot while people who aren’t core gamers aren’t heard. He wanted to make a roller coaster that three generations could enjoy. With Universal’s help they made a ride that’s on rails that happens to be a roller coaster.

He can’t think of anything that he’s always wanted to do but hasn’t been able to. He wants people who don’t play games to recognize Nintendo characters.

 

The Washington Post – This is Miyamoto. And it’s Nintendo’s world.

Publication Date: May 24, 2025

Subject(s): Super Nintendo World, generations of gamers, IP usage, Pikmin

Format: Transcribed interview

People: Gene Park, Shigeru Miyamoto

Link: https://www.washingtonpost.com/entertainment/video-games/2025/05/24/shigeru-miyamoto-super-nintendo-world-epic-universe/

Archive Link: https://web.archive.org/web/20250524161535/https://www.washingtonpost.com/entertainment/video-games/2025/05/24/shigeru-miyamoto-super-nintendo-world-epic-universe/

Notes: This interview took place at Universal Studios Orlando. The title references several tweets that start with “This is Miyamoto.”.

Summary: In college he made a toy that could help children learn to count. It was expanded into something large enough to walk into. There’s some synchronicity in how Mario has expanded.

They were able to joke about putting the Donkey Kong themed section of Super Nintendo World across from King Kong in City Walk.

Mario was created in a time when parents were concerned about video games. Now that he’s over 70 years old, families have a shared experience of playing video games.

It brings him joy to see families at Super Nintendo World. It also makes him feel old.

He wants people to experience Nintendo’s characters with their whole body, he was thinking about an experience where people can roll around.

Nintendo didn’t use their characters outside of video games so as not to feel restricted, but he changed his mind over time. There is a ceiling to how many people you can reach that way. There are countries without video games.

Mario and Splatoon characters exist within their IPs, but Pikmin can mingle with any IP.

He’s been involved with Super Nintendo World since the planning stages, but walking out of Peach’s Castle and looking at the world made him think “wow”.

Nintendo isn’t trying to compete as a game company, but as an entertainment company trying to make new experiences.

He feels fortunate that by making games he’s been able to work on things like theme parks.

 

CNET –  Nintendo’s Shigeru Miyamoto Discusses the Blending of Worlds Between Movies, Theme Parks and the Switch 2

Publication Date: May 28, 2025

Subject(s): Super Nintendo World

Format: Transcribed interview

People: Scott Stein, Shigeru Miyamoto

Link: https://www.cnet.com/tech/gaming/i-spoke-with-the-creator-of-mario-and-the-mind-behind-super-nintendo-world-at-epic-universe/

Archive Link: https://web.archive.org/web/20250528122159/https://www.cnet.com/tech/gaming/i-spoke-with-the-creator-of-mario-and-the-mind-behind-super-nintendo-world-at-epic-universe/

Notes: This interview took place at Universal Studios Orlando.

Summary: Universal and Nintendo always want to be making something new and interactive. It’s a challenge to make something interactive both comfortable and user friendly. They decided to use Amiibo as a basis. Universal had been looking into making smartphone applications for its theme parks.

With the original arcade game they could only make 8-bit art. As someone who wanted to be a manga artist he had a vision for what kind of world he wanted to show the player. There’s a lot more realism possible now with games, which opens up new possibilities.

They put a lot of thought into all the myriad ways people have experienced Mario over time and how to make Super Nintendo World feel timeless. They wanted to grasp the essence of 8-bit Mario. Mario has evolved a lot, but the backdrops haven’t as much. They thought a lot about things like the texture of question blocks. They constructed things indoors and then brought them outside to see them in the sun and then made adjustments. They thought people would enter Super Nintendo World through Peach’s Castle at first, but they realized it had to be a pipe.

Virtual and augmented reality evolve, but what’s important is how comfortable they are. They didn’t know if they could finish Mario Kart: Bowser’s Challenge in time for the opening of the park. Virtual reality headsets aren’t comfortable enough to wear 24 hours a day, which helped him focus on how to make a headset for a theme park.

Nintendo’s focus has gone from games to IP. They have to collaborate with others to make theme parks and movies, and they are trying to make something that only Nintendo could do. He wouldn’t have been able to make games without programmers. Some people might be introduced to Nintendo through a movie or theme park and then want to explore the games.

 

Nintendo Today! – SUPER NINTENDO WORLD at Universal Epic Universe

Publication Date: June 3, 2025

Subject(s): Super Nintendo World

Format: Promotional video (subtitled)

People: Shigeru Miyamoto

Link: https://bsky.app/profile/today.oatmealdome.me/post/3lqplhz6sxb2z

Archive Link: https://web.archive.org/web/20250604023420/https://bsky.app/profile/today.oatmealdome.me/post/3lqplhz6sxb2z

Summary: Hello to those watching this with Nintendo Today!. He’s standing at the entrance to the third Super Nintendo World location at Epic Universe. Super Nintendo World is just one of the five worlds there. Inside the entrance portal is a green pipe, and it’s a bit fancier than at Osaka or Hollywood. Super Mario Land and Donkey Kong Country are expanded. It’s hot in Florida, so it really feels like the jungle.

 

Nintendo on X (The Legend of Zelda movie release date delay announcement)

Publication Date: June 9, 2025

Subject(s): The Legend of Zelda movie

Format: Social media post

People: Shigeru Miyamoto

Link: https://x.com/Nintendo/status/1932075231885382103

Archive Link: https://archive.ph/lELsB

Japanese Link: https://x.com/Nintendo/status/1932075229901451445

Japanese Archive Link: https://archive.ph/jzrrd

Notes: The new release date is 42 days later than the original.

Summary: The Legend of Zelda movie will be delayed to May 7, 2027 for production reasons. They will use the extra time to make the movie better.

 

Nintendo Investor Relations – The 85th Annual General Meeting of Shareholders

Publication Date: June 27, 2025

Subject(s): New corporate directors with diverse backgrounds, Kazuhiko Hachiya, Chris Meledandri

Format: Investor Q & A

People: Unnamed investors, Nintendo executives including Shigeru Miyamoto

Link: https://www.nintendo.co.jp/ir/pdf/2025/qa2506e.pdf

Archive Link: https://web.archive.org/web/20250704104943/https://www.nintendo.co.jp/ir/pdf/2025/qa2506e.pdf

Japanese Link: https://www.nintendo.co.jp/ir/pdf/2025/qa2506.pdf

Japanese Archive Link: https://web.archive.org/web/20250702205841/https://www.nintendo.co.jp/ir/pdf/2025/qa2506.pdf

Summary: Kazuhiko Hachiya is an artist that he has known for a long time who researches video games and makes his own equipment. They think working with Mr. Hachiya could create an interesting future.

He is co-producing the next Super Mario movie with Chris Meledandri, which will come out next spring. Like with game development they want to make something that will satisfy people. He tells his teams to work for the consumers, not their bosses.

 

Nintendo on X (The Legend of Zelda movie casting announcement)

Publication Date: July 16, 2025

Subject(s): The Legend of Zelda movie

Format: Social media post

People: Shigeru Miyamoto

Links: https://x.com/Nintendo/status/1945433161124688335

https://x.com/Nintendo/status/1945433163448336554

Archive Links: https://archive.ph/TvG68

https://archive.ph/0aOvY

Japanese Link: https://x.com/Nintendo/status/1945431647530491955

Japanese Archive Link: https://archive.ph/pHIE0

Summary: In The Legend of Zelda movie Zelda will be played by Bo Bragason and Link will be played by Benjamin Evan Ainsworth. The release date is May 7, 2027.

 

Nintendo of America – Nintendo Direct 9.12.2025

Publication Date: September 12, 2025

Subject(s): Super Mario Bros.’ 40th anniversary, Nintendo Museum, The Super Mario Galaxy Movie, Super Mario Galaxy + Super Mario Galaxy 2

Format: Promotional video (dubbed)

People: Chris Meledandri, Yoshiaki Koizumi, Shigeru Miyamoto

Video:

Notes: This was the start of Super Mario Bros.’ 40th anniversary.

Summary: September 13th will mark the 40th anniversary of Super Mario Bros. There is art gallery at the Nintendo Museum showing illustrations made during the development of various Super Mario games. There will be a 40th anniversary light show at the Nintendo Museum starting in December.

In May they opened the third Super Nintendo World in Orlando, Florida.

Nintendo will support the Kyoto Marathon in February. The race bib will have the Nintendo logo on it.

Take a look at this.

[A trailer for The Super Mario Galaxy Movie plays.]

What kind of adventures will there be in space? This movie is the main event of Super Mario Bros.’ 40th anniversary. Let’s hear from Chris Meledandri.

[Chris Meledandri talks about The Super Mario Galaxy Movie.]

He’s involved with the production of the movie every day and it will be worthy of the 40th anniversary. Look at this.

[A trailer for Super Mario Galaxy + Super Mario Galaxy 2 plays.]

Now for the director of Super Mario Galaxy, Yoshiaki Koizumi.

[Yoshiaki Koizumi speaks about Super Mario Galaxy + Super Mario Galaxy 2.]

 

Nintendo Museum Official Book Vol. 01 (Reported on by Video Games Chronicle)

Publication Date: October 2, 2025

Subject(s): Mario’s past and future

Format: Transcribed interview

People: Reported on by Andy Robinson, Takashi Tezuka, Koji Kondo, Toshihiko Nakago, Shigeru Miyamoto

Link: https://www.videogameschronicle.com/news/hell-constantly-evolve-nintendo-creators-discuss-if-mario-can-reach-100-years/

Archive Link: https://web.archive.org/web/20251108025923/https://www.videogameschronicle.com/news/hell-constantly-evolve-nintendo-creators-discuss-if-mario-can-reach-100-years/

Notes: Nintendo Museum Official Book Vol. 01 is a book commemorating Super Mario Bros.’ 40th Anniversary which is sold at the Nintendo Museum and contains an interview with four of the creators of Super Mario Bros. This is only an excerpt from the interview.

Summary: Mario will evolve with digital technology. Mario will be around for a long time as long as they don’t forget running and jumping. Nintendo takes on new challenges and they can make new technologies fun.

 

Nintendo Investor Relations – Six Months Financial Results Briefing/ Corporate Management Policy Briefing for Fiscal Year Ending March 2026

Publication Date: November 5, 2025

Subject(s): Mario Kart sales, Hiroshi Yamauchi’s hypothetical thoughts, future movies and videos

Format: Investor Q & A

People: Unnamed investors, Nintendo executives including Shigeru Miyamoto

Link: https://www.nintendo.co.jp/ir/pdf/2025/251105_2e.pdf

Archive Link: https://web.archive.org/web/20251108023908/https://www.nintendo.co.jp/ir/pdf/2025/251105_2e.pdf

Japanese Link: https://www.nintendo.co.jp/ir/pdf/2025/251105_2.pdf

Japanese Archive Link: https://web.archive.org/web/20251106201413/https://www.nintendo.co.jp/ir/pdf/2025/251105_2.pdf

Summary: Nintendo works as though there are no limits to their efforts. There are still more markets that can be expanded into with the Nintendo Switch. If they make something new it can reach beyond the boundaries of entertainment. Satoshi Tajiri once joked that he’d need to sell two copies of each game to surpass Mario. That is one of the reasons the original Pokémon games came in two versions.

Hiroshi Yamauchi might have felt envy at the Nintendo Switch’s sales if he were still alive, but he’d also advise Nintendo to keep humble.

A major reason for venturing into movies is thinking about what kinds of entertainment can be an asset long term. They need people to make movies and videos, but just hiring more people is not the answer. Nintendo can collaborate on equal footing with partners. Nintendo Pictures is doing research to take on new challenges, like the Close to You Pikmin short.

 

Casa Brutus – SUPER MARIO BROS.スーパーマリオブラザーズとデザイン (Reported on by Video Game Chronicle, untranslated from Japanese)

Publication Date: December, 2025

Subject(s): The Super Mario Galaxy Movie

Format: Transcribed interview

People: Reported on by Andy Robinson, unknown Casa Brutus interviewer, Shigeru Miyamoto

Link: https://www.videogameschronicle.com/news/its-going-to-be-fun-miyamoto-discusses-mario-galaxy-movie-and-the-future-of-mario-games/

Archive Link: https://web.archive.org/web/20251111203130/https://www.videogameschronicle.com/news/its-going-to-be-fun-miyamoto-discusses-mario-galaxy-movie-and-the-future-of-mario-games/

Notes: Casa Brutus is a Japanese magazine about design and architecture. The December issue features an interview Mr. Miyamoto and seems to be completely about Mario. You can see the issue being flipped through in this video. The Video Game Chronicle article only offers a machine translation, so I won’t be summarizing it.

 

Nintendo of America – The Super Mario Galaxy Movie Direct 11.12.2025

Publication Date: November 12, 2025

Subject(s): The Super Mario Galaxy Movie

Format: Promotional video (dubbed)

People: Chris Meledandri, Jack Black, Shigeru Miyamoto

Video:

Summary: He wants to show us the first trailer for The Super Mario Galaxy Movie. Mario will go to space. Let’s hear from Chris Meledandri.

[Chris Meledandri talks about The Super Mario Galaxy Movie.]

Thank you for waiting.

[A trailer for The Super Mario Galaxy Movie plays.] 

We can’t talk about Super Mario Galaxy without talking about Rosalina, what part do you think she will play? Bowser Jr. takes Bowser’s place. Let’s announce the new cast.

[Chris Meledandri and Jack Black talk about the cast of The Super Mario Galaxy Movie.]

Look forward to Brie Larson playing Rosalina and Benny Safdie as Bowser Jr. You can find more information about The Super Mario Galaxy Movie on Nintendo Today! You can also watch the Pikmin Close to You videos.

 

Nintendo on X (The Legend of Zelda movie now filming)

Publication Date: November 17, 2025

Subject(s): The Legend of Zelda movie

Format: Social media post

People: Shigeru Miyamoto

Links: https://x.com/Nintendo/status/1990434772615664067

https://x.com/Nintendo/status/1990434776944402452

Archive Links: https://archive.ph/q8yBe

https://archive.ph/QLS0A

Japanese Link: https://x.com/Nintendo/status/1990434768853606880

Japanese Archive Link: https://archive.ph/CUyNd

Summary: The Legend of Zelda movie is being filmed. Bo Bragason plays Zelda and Benjamin Evan Ainsworth plays Link. Things are on track for a May 7, 2027 release.

 

 

2026

Nintendo of America – The Super Mario Galaxy Movie Direct 1.25.2026

Publication Date: January 25, 2026

Subject(s): The Super Mario Galaxy Movie

Format: Promotional video (dubbed)

People: Chris Meledandri, Shigeru Miyamoto

Video:

Summary: The previous trailer for The Super Mario Galaxy Movie was released in November. Let’s press the start button.

[A trailer for The Super Mario Galaxy Movie plays.]

People were asking about Yoshi after the first trailer, and of course he’s part of the movie, he’s been with Mario for 30 years. Yoshi’s appearance in Super Mario World came from the desire to ride around on a dinosaur. Koji Kondo added a percussion track that would play when you were riding him. In Super Mario World 2: Yoshi’s Island he protects Mario and throws eggs.

They worked with Illumination to bring Yoshi to life. Let’s hear from Chris Meledandri.

[Chris Meledandri speaks.]

There will be familiar characters other than Yoshi in The Super Mario Galaxy Movie.

 

Nintendo of America – The Super Mario Galaxy Movie Direct 3.9.2026

Publication Date: March 9, 2026

Subject(s): The Super Mario Galaxy Movie, Super Mario Bros.’ 40th anniversary

Format: Promotional video (dubbed)

People: Jack Black, Chris Pratt, Charlie Day, Benny Safdie, Anya Taylor-Joy, Keegan-Michael Key, Brie Larson, Chris Meledandri, Shigeru Miyamoto

Video:

Summary: [Jack Black, Chris Pratt, and Charlie Day speak.]

[A trailer for The Super Mario Galaxy Movie plays.]

March 10 is Mario day, thank you for supporting Mario. What did you think of the final trailer? There’s no chance to catch your breath during the movie and there’s a lot of nostalgic characters.

They’ve been celebrating Super Mario Bros.’ 40th anniversary since September, and this movie is the centerpiece. Here’s the cast members.

[Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan-Michael Key, Brie Larson, and Chris Meledandri speak.]

They will be releasing content about The Super Mario Galaxy Movie in Nintendo Today!. You can collect 40 digital cards based on the movie. If you check in at the movie you can get digital wallpapers and digital photo frames. Go to the theater and cheer for Mario’s team.

 

Nintendo Today! –  World Premiere Event – The Super Mario Galaxy Movie 

Publication Date: March 28, 2026

Subject(s): The Super Mario Galaxy Movie

Format: Presentation (live translator)

People: Raymond Elliget (translator), Shigeru Miyamoto

Video:

Notes: This is the premiere event for The Super Mario Galaxy Movie at Minamiza Theater in Kyoto, Japan. This video originally appeared on the Japanese version of Nintendo Today!. Mr. Miyamoto gave this speech after the screening. Uploaded to YouTube by Comet Observatory.

Summary: The Super Mario Bros. Movie was his and Nintendo’s first time working on a movie. With The Super Mario Galaxy Movie they have been able to work with Illumination’s team in Paris and Los Angeles and it felt like going on a journey together. This film is densely packed with fun.

Thank you to Chris Meledandri and the cast, who traveled here to Kyoto.

With the first film they focused on introducing the cast, but now they are able to depict their unique personalities. He hopes the characters stay with you after the movie.

He challenges everyone to count every Mario character they see.

 

Take a Look: Celebrity Interviews & Movie Reviews – The Super Mario Galaxy Movie | Japan Premiere

Publication Date: March 30, 2026

Subject(s): The Super Mario Galaxy Movie

Format: Interview (live translator)

People: Unknown interviewer, Raymond Elliget (translator), Chris Meledandri, Shigeru Miyamoto

Video:

Notes: This is from the premiere event for The Super Mario Galaxy Movie at Minamiza Theater in Kyoto, Japan, which took place March 28, 2026. Uploaded by YouTube user Take a Look: Celebrity Interviews & Movie Reviews, though this interview has been uploaded by others, so I don’t think Take a Look is the interviewer.

Summary: He was born in Kyoto and it is the location of Nintendo’s headquarters. He’s overjoyed to see people come here to watch the movie from around the world.

He got ideas from Illumination about the characters they love, it was a joy to collaborate.

The Super Mario Bros. Movie flew by at 90 minutes and The Super Mario Galaxy Movie is going to fly by even faster.

 

Polygon – The Super Mario animated universe is growing, just don’t expect a Smash Bros movie any time soon, Shigeru Miyamoto says

Publication Date: March 31, 2026

Subject(s): The Super Mario Galaxy Movie, Wart

Format: Transcribed interview

People: Michael McWhertor, Chris Meledandri, Shigeru Miyamoto

Link: https://www.polygon.com/super-mario-galaxy-movie-smash-bros-shigeru-miyamoto-interview/

Archive Link: https://web.archive.org/web/20260401172344/https://www.polygon.com/super-mario-galaxy-movie-smash-bros-shigeru-miyamoto-interview/

Summary: After The Super Mario Bros. Movie he started talking with Chris Meledandri about the “next” movie, not a sequel. The Illumination side had the idea of a Super Mario Galaxy setting, which he thought could work.

He doesn’t see all the Nintendo characters coming together for a movie, but his rule is that Pikmin can appear in any Nintendo series. He realized how much variety there is with the Mario cast as he was making The Super Mario Galaxy Movie. A secret character plays a big role.

Birdo is somewhat like Yoshi. When Illumination pitched using some characters from the Land series and Super Mario Bros. 2 he thought it was great.

Mario has evolved alongside digital media, but there’s only so many people they can reach that way. They want to expand beyond Nintendo consoles. He wants people to ask what kind of world Nintendo will come up with next.

It’s difficult to get some emotional components of characters like Bowser across in video games, but they can do that with movies. He would love for people to go to the movie theater as a family.

 

IGN – Illumination CEO Says When Making the Super Mario Galaxy Movie: ‘Miyamoto-san Is Also the Most Important Audience Member’

Publication Date: March 31, 2026

Subject(s): The Super Mario Galaxy Movie, including Pikmin, Mario as a character

Format: Transcribed interview

People: Brian Altano, Chris Meledandri, Shigeru Miyamoto

Link: https://www.ign.com/articles/illumination-ceo-says-when-making-the-super-mario-galaxy-movie-miyamoto-san-is-also-the-most-important-audience-member

Archive Link: https://web.archive.org/web/20260401024627/https://www.ign.com/articles/illumination-ceo-says-when-making-the-super-mario-galaxy-movie-miyamoto-san-is-also-the-most-important-audience-member

Video: https://www.youtube.com/watch?v=QfgAQlCsN4M

Notes: This interview took place at the Nintendo Museum. The video features some brief footage of the museum, but none of the interviewees.

Summary: The whole team making The Super Mario Galaxy Movie is a Nintendo family, it’s fun to get inspired by them.

When they were working on The Super Mario Bros. Movie they weren’t sure at first if it was going to mostly take place in Brooklyn or the Mushroom Kingdom. They based the next movie on Super Mario Galaxy because it made sense for a galaxy to exist above the Mushroom Kingdom.

He’s on a mission to include Pikmin in as many Nintendo products as he can.

Mario’s look has evolved over time. Going through the struggle of adapting Mario to movies and growing him as a character makes him and Mario happy.

With this second Mario movie things are more of a well-oiled machine.

He likes to think of having a Mario Troupe where they consider which character to cast.

He was surprised at how many talented characters there are in Nintendo and there’s a joy to having them appear in the movie.

Mickey Mouse is a character that has grown with animation and Mario is a character that has grown with digital technology. They realized films are another medium that can feature Mario, which gives more opportunities for people to engage with Nintendo.

 

Forbes – Shigeru Miyamoto And Chris Meledandri On ‘The Super Mario Galaxy Movie’

Publication Date: March 31, 2026

Subject(s): The Super Mario Galaxy Movie

Format: Transcribed interview

People: Ollie Barder, Chris Meledandri, Shigeru Miyamoto

Link: https://www.forbes.com/sites/olliebarder/2026/03/31/shigeru-miyamoto-and-chris-meledandri-on-the-super-mario-galaxy-movie/

Archive Link: https://web.archive.org/web/20260331234224/https://www.forbes.com/sites/olliebarder/2026/03/31/shigeru-miyamoto-and-chris-meledandri-on-the-super-mario-galaxy-movie/

Notes: This interview took place in Kyoto around March 24th.

Summary: Super Mario Bros., the 1993 film, was licensed, but the movies they are making with Illumination are made from the ground up.

When Mario went 3D there was more weight and meaning to the animation. They can provide data to Illumination, it’s a collaboration where they learn from each other.

The Super Mario Bros. Movie took place with Earth gravity, but by basing The Super Mario Galaxy Movie on Super Mario Galaxy they can play with tricky gravity rules.

Chris Meledandri proposed having Star Fox in the movie. As the creator of Star Fox, and since the movie took place in space, he wanted to see that. He thought he would have to lobby the idea to Nintendo, but people were excited to see it.

When making Super Mario Galaxy he discussed what Peach and Rosalina’s relationship might be with Yoshiaki Koizumi, but never came to a conclusion. They had the opportunity again with this movie.

There were a lot of Mario fans working on the movie, who wanted to use a lot of Mario characters. It was unique because they often have to convince others to use Nintendo characters, there were many requests.

 

France24 – Far cry from 16-pixel start, Mario makes it ‘so big’ on screen: creator Miyamoto

Publication Date: April 1, 2026

Subject(s): The Super Mario Galaxy Movie

Format: Transcribed interview

People: Unnamed AFP interviewer, Chris Meledandri, Shigeru Miyamoto

Link: https://www.france24.com/en/live-news/20260401-far-cry-from-16-pixel-start-mario-makes-it-so-big-on-screen-creator-miyamoto

Archive Link: https://web.archive.org/web/20260401192317/https://www.france24.com/en/live-news/20260401-far-cry-from-16-pixel-start-mario-makes-it-so-big-on-screen-creator-miyamoto

Notes: This article is from news service AFP and appeared on several different websites. This interview took place in Kyoto.

Summary: Nintendo has always wanted to make things that only they could make.

They were discussions about how a gravity experience that’s fun to play versus one that’s fun to watch.

There was a back and forth with the screenwriters to make sure the plot of The Super Mario Galaxy Movie didn’t contradict the games.

They had to drop some characters from the movie, there were too many.

You can rearrange pieces to restructure a game, but not so with a movie.

He provides information, context, and vision for the characters and world, but it’s Illumination that makes the movie.

 

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